Zed's Doom Section

DOOM - "where the sanest place is behind a trigger."

Doom. The mother of all FPSes ever. The greatest game ever made. The game that never ages. The game that is still just as sublime as it was some 27 years ago. It's the shooter where you come to rip and tear all of the hellspawn that dare intrude Earth or the solar system.

Call it however you want, say it however you want to say it, it's certainly an amazing game even now, and it needs no introduction. Although I was born well after it released on December 10, 1993, when I first played it at an age too early, it would become an obsession that would last to this day. Here you can find all the custom WADs I have made for it for your playing pleasure. Most of it is going to be vanilla-friendly, but I might make some that are more apt to take advantage of GZDoom/Boom features. For now though, expect nothing more from me than vanilla WADs.

Go ahead, take a look at the new adventures where Doomguy smashes the forces of Hell, made by yours truly. You know you want to!

TO RIP AND TEAR

Here's some of my WADs, released or upcoming:

Plumbing with a Demonic Flavor (WIP) - A short to medium-length map set in a sewer in a UAC base somewhere in the Solar System. Made to partially emulate the Doom 1 and Doom alpha architectural styles, as well as using some textures from both. Partial inspiration drawn from Half-Life's sewer levels.

Deimos Supply Station (WIP) - Another simple, 1-level WAD set on a supply station on the Martian moon Deimos. Mission is, you guessed it, clear out the hordes of demons hiding inside. Will likely change its name to something more interesting as I develop this WAD.